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Text File | 1998-05-22 | 4.7 KB | 255 lines | [TEXT/XCNQ] |
- (game-module "cave"
- (title "Cave")
- (blurb "Explore the Cave of Wandering Death")
- )
-
- (terrain-type floor (char "."))
- (terrain-type passage (image-name "flagstone") (char "."))
- (terrain-type rock (char "#"))
-
- (add rock thickness 10)
-
- (unit-type human (image-name "adventurer") (char "@")
- (hp-max 10) (acp-per-turn 4))
-
- (unit-type orc
- (hp-max 10) (acp-per-turn 4) (cp 4))
- (unit-type elf
- (hp-max 10) (acp-per-turn 4) (cp 12))
- (unit-type dwarf
- (hp-max 10) (acp-per-turn 4) (cp 16))
-
- (unit-type giant-ant (image-name "ant")
- (hp-max 15) (acp-per-turn 4) (cp 4))
- (unit-type giant-beetle (image-name "beetle")
- (hp-max 20) (acp-per-turn 4) (cp 8))
- (unit-type giant-spider (image-name "spider")
- (hp-max 25) (acp-per-turn 4) (cp 12))
-
- (unit-type white-dragon (image-name "dragon")
- (hp-max 40) (acp-per-turn 4))
- (unit-type red-dragon (image-name "red-dragon")
- (hp-max 50) (acp-per-turn 4))
-
- (unit-type imp (image-name "person")
- (hp-max 5) (acp-per-turn 4) (cp 4))
- (unit-type pit-demon
- (hp-max 50) (acp-per-turn 4) (cp 40))
-
- (unit-type sapphire (name "huge sapphire") (char "*"))
- (unit-type emerald (name "huge emerald") (char "*"))
- (unit-type ruby (name "huge ruby") (char "*"))
- (unit-type diamond (name "huge diamond") (char "*"))
-
- (unit-type nest
- (hp-max 50) (acp-per-turn 1))
- (unit-type orc-hole (image-name "ruins")
- (hp-max 50) (acp-per-turn 1))
- (unit-type pentagram (image-name "star-2")
- (hp-max 100) (acp-per-turn 1))
-
- (define humanoids (orc elf dwarf))
-
- (define insects (giant-ant giant-beetle giant-spider))
-
- (define dragons (white-dragon red-dragon))
-
- (define reptiles (white-dragon red-dragon))
-
- (define demons (imp pit-demon))
-
- (define monsters (append humanoids insects reptiles demons))
-
- (define animate (append human monsters))
-
- (define items (sapphire emerald ruby diamond))
-
- (define places (nest orc-hole pentagram))
-
- (material-type food)
- (material-type water)
- (material-type gold)
-
- ;;; Static relationships.
-
- (include "ng-weird")
-
- (add human namer "generic-names")
-
- (add human possible-sides "human")
-
- (add monsters possible-sides "monster")
- (add places possible-sides "monster")
-
- (table unit-storage-x
- (human m* (200 50 0))
- )
-
- (add human capacity 100)
- (add humanoids capacity 100)
- (add dragons capacity 200)
-
- (add places capacity 8)
-
- (table unit-size-as-occupant
- (u* u* 999)
- (items u* 1)
- (insects nest 1)
- (humanoids orc-hole 1)
- (demons pentagram 1)
- )
-
- (add t* capacity (16 4 0))
-
- (table unit-size-in-terrain
- (animate t* 4)
- (items t* 0)
- )
-
- ;;; Vision.
-
- ;; (should make longer only around light sources or some such)
-
- (add u* vision-range 5)
- ;; Humans are not cave dwellers by nature, don't see as well.
- (add human vision-range 4)
-
- (add items vision-range -1)
-
- (add u* vision-bend 0)
-
- (table eye-height
- (u* t* 5)
- )
-
- ;;; Actions.
-
- (add items acp-per-turn 0)
-
- ;;; Movement.
-
- (add places speed 0)
-
- (table mp-to-enter-terrain
- (u* rock 99)
- )
-
- (table mp-to-enter-own
- (u* items 0)
- )
-
- ;;; Construction.
-
- (table acp-to-create
- (nest insects 1)
- (orc-hole humanoids 1)
- (pentagram demons 1)
- )
-
- (table acp-to-build
- (nest insects 1)
- (orc-hole humanoids 1)
- (pentagram demons 1)
- )
-
- ;;; Combat.
-
- (table hit-chance
- (u* u* 50)
- (items u* 0)
- (places u* 0)
- )
-
- (table damage
- (u* u* 1d6)
- (u* items 0)
- (items u* 0)
- (places u* 0)
- )
-
- (table acp-to-capture
- (u* items 1)
- )
-
- (table capture-chance
- (u* items 100)
- )
-
- (table independent-capture-chance
- (u* items 100)
- )
-
- ;; Dwarves can dig.
-
- (table acp-to-add-terrain
- (dwarf (floor passage) 1)
- )
-
- (table acp-to-remove-terrain
- (dwarf rock 1)
- )
-
- ;;; Backdrop activities.
-
- (add u* hp-recovery 100)
-
- (set action-notices '(
- ((destroy u* items) (actor " smash " actee "!"))
- ((destroy u* orc-hole) (actor " plug " actee "!"))
- ((destroy u* pentagram) (actor " erase " actee "!"))
- ))
-
- ;;; Random setup.
-
- (add floor maze-room-occurrence 1)
-
- (add passage maze-passage-occurrence 1)
-
- (add t* occurrence 0)
-
- (add rock occurrence 1)
-
- (set edge-terrain rock)
-
- (set maze-passage-density 5000)
-
- ;;; One adventurer on a side.
-
- (add human start-with 1)
-
- (add places start-with 1)
- (add dragons start-with 1)
-
- (set country-radius-min 5)
- (set country-separation-min 20)
- (set country-separation-max 30)
-
- (table independent-density
- (items floor 500)
- )
-
- (table favored-terrain
- (u* floor 100)
- (u* rock 0)
- )
-
- (set synthesis-methods
- '(make-maze-terrain make-countries make-independent-units))
-
- (set sides-min 2)
-
- (side 1 (name "You") (class "human") (emblem-name "none")
- (self-unit 1))
-
- (side 2 (noun "Monster") (class "monster") (emblem-name "none"))
-
- (scorekeeper (do last-side-wins))
-
- (game-module (notes (
- "Cave exploration, with monsters."
- )))
-
- (game-module (design-notes (
- "This is a pretty basic game. It could be much elaborated."
- )))
-